EPISODE 16: Pierre-Luc Lapointe from OVA.AI is in the studio!

Pierre-Luc Lapointe is the Research and Development director at ova.ai, the talented team behind StellarX, a tool that allow anyone to generate creative VR environment and experiences. In this episode, we cover the background behind the company, what is the challenges on bringing creative and arts ideas into VR, Non-Euclidean Continue Reading

Interview with Inigo Quilez – From Pixar, Occulus VR Founder of Shadertoy and Quill.

Inigo Quilez is the founder of Shadertoy and one of the most influential human on this planet when it comes to procedural generation and rendering techniques. In this discussion we go over Pixar, general rendering ideas, mathematics, the history of Shadertoy and so on. To be honest, this was a Continue Reading

The history of the world famous Utah Teapot and Martin Newell!

We love shaders, we love maths and we love coffee, but why the hell did the Utah Teapot became the Utah Teapot as a standard in renderer? But what is a renderer? (computer graphics) A software or hardware process that generates a visual image from a model. Looking at the official source of common Wikipedia, we have this very Continue Reading