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Day: 7 February 2022

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By antoinefortin 7 February 20228 February 2022 Uncategorized

Shader Breakdown – WtfForest

Description This is a shader I had in mind during a skiing session, I wanted to explore some ideas of create a lofi forest. I wanted to explore some concept of SDF and ray marching. This article is based on my freetime studying of ray-marching and the mathematics behind it.

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By antoinefortin 2 July 20222 July 2022 Uncategorized

ShaderToy FrameBuffer implementation

Sometimes, when writting pixel shader, you are facing this problem of wanting redraw on top on what has been driven from the last GPU drawcall. In short, let’s assume we have a simple sphere moving on the screen, and we want to move it without removing the result of the

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Uncategorized

Creative animation in the fragment shader

Uncategorized

Smoothstep stuff.

Softwares & Code/TopGlue

A trip down the audio pipeline.

Antoine Fortin

rendering, sound, maths, arts and life

The Rendering Equation Dissection: Part 1.

ShaderToy FrameBuffer implementation

Creative animation in the fragment shader

Smoothstep stuff.

A trip down the audio pipeline.

An introduction to procedural art generation

Shader Breakdown – WtfForest

Dreaming in the pixel shader: An Interview with Inigo Quilez

C++ cheatuts