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Day: 21 April 2022

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By antoinefortin 21 April 202221 April 2022 Uncategorized

Smoothstep stuff.

I am back from a night with friends, a bit too much beer, but still wanted to resume some ideas I had in mind while riding back home. Smoothstep is a magic function we call everytime we want to blend from 0 to 1 with a none linear-interpolation driven blending.

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By antoinefortin 2 July 20222 July 2022 Uncategorized

ShaderToy FrameBuffer implementation

Sometimes, when writting pixel shader, you are facing this problem of wanting redraw on top on what has been driven from the last GPU drawcall. In short, let’s assume we have a simple sphere moving on the screen, and we want to move it without removing the result of the

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Uncategorized

Creative animation in the fragment shader

Uncategorized

Smoothstep stuff.

Softwares & Code/TopGlue

A trip down the audio pipeline.

Antoine Fortin

rendering, sound, maths, arts and life

The Rendering Equation Dissection: Part 1.

ShaderToy FrameBuffer implementation

Creative animation in the fragment shader

Smoothstep stuff.

A trip down the audio pipeline.

An introduction to procedural art generation

Shader Breakdown – WtfForest

Dreaming in the pixel shader: An Interview with Inigo Quilez

C++ cheatuts