In my, not very objective opinion, probably one of the most beautiful equations ever written in the field of CGI. The rendering equations is the key to a lot of questions when it comes to understand how lighting works in a 3D created rendering… This article is a general idea
EPISODE 16: Pierre-Luc Lapointe from OVA.AI is in the studio!
Pierre-Luc Lapointe is the Research and Development director at ova.ai, the talented team behind StellarX, a tool that allow anyone to generate creative VR environment and experiences. In this episode, we cover the background behind the company, what is the challenges on bringing creative and arts ideas into VR, Non-Euclidean
Interview with Inigo Quilez – From Pixar, Occulus VR Founder of Shadertoy and Quill.
Inigo Quilez is the founder of Shadertoy and one of the most influential human on this planet when it comes to procedural generation and rendering techniques. In this discussion we go over Pixar, general rendering ideas, mathematics, the history of Shadertoy and so on. To be honest, this was a
Episode 13 – The unique Dominic Hudon from BHVR is in the studio: Funny stories on programming, demo-scene and programming languages.
This one is very special and full of funny anecdote from the one and only Dominic Hudon! Believe me, you are in for a good one.