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Antoine Fortin

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Episode 2 – Rendering, 3D programming and the SSRT algorithms.

Posted On 12 November 202012 November 2020 By antoinefortincomment

In this episode I receive Olivier Therrien, a senior rendering programmer working in applied research. He is also know for his screen-space technique to simulate indirect lighting in real-time application, known as a SSRT. Before working at his current position, he worked in company for the likes of Ubisoft, Frima Continue Reading

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